Tag Archives: junk game

Industry E posing for the camera. Photo Credit: Eric Scrivner

New Grill Invention Enters Marketing With A Literal Bang (E)

Grace Galloway

Industry E was working on a new innovation when an explosion happened! The explosion happened during the Junk Game, a game where each industry picks out old, worn items and use them to make a product.

While acquiring items to make the portable appliance, a team member from Industry E accidentally set off a fire extinguisher, projecting an abundance of yellow powder within an eight-foot radius. The powder got all over the floor and made it a very sticky (and yellow) situation. It scared several people and from others, received a few chuckles. The Business Horizons staff cleaned up the mess. It took teamwork and a lot of scrubbing to clean the mess. After the incident, everyone got back to work and came up with an amazing invention.

Industry E presented their product and grabbed the audience’s attention right way. While trying to get it to the table, the portable appliance fell apart. It did raise a few questions if it was a good idea to invest into the item, but once the Industry E members started to talk, all concerns raised were gone.

Industry E came up with a portable grill called Zuma. It comes in any size and its energy is generated by a bike. For it to operate, users turn the pedals on the bike and it starts working. In addition, it has a mini fridge for storing meat or food. You can bring it to any event, such as RAGBRAI or camping.

Throughout the week, Industry E worked hard. They split up into three teams to get things done faster.

“We have a product manager to keep us on task and tell us what is most important to get done that day,” said Devin Warmuth, an Industry E member from Adel-DeSoto-Minburn High School.

Uncertainty Turns Into A Beautiful Idea (Industry D)

Sara Qualley

When the members of Industry D first set eyes upon the hodgepodge of objects that would eventually become their product, they weren’t sure what to do right away. David Williamson, who’s been a speaker at Business Horizons for over 20 years, led the industry members of Business Horizons through a game called the Junk Game. The objective of the game was for each industry to create a unique product out of an assortment of items.

David Williamson reassured the Business Horizons students that it was alright to be uncertain about a product at first. “A girl said ‘I don’t know,’ and that’s the most exciting thing.” He explained — not knowing what a product could become meant that it had lots of potential.

Once they figured out how the objects could be repurposed, Industry D knew how their product would be able to help others.

Industry D created the Bodular, an exercise bike that puts users in a simulation where users can bike with other Bodular users from all over the world. A translator allows users who speak different languages to understand one another and the device tracks calories and miles as well, allowing users to work out from the comfort of their home. Using a Bodular can also save money on your health insurance. The more users ride it, the more they get off their health insurance. 

The members of Industry D have been working hard and putting their minds together to ensure the Bodular meets its full potential. “It’s a great team to work with,” said Josi Hasler, a student from Garner-Hayfield-Ventura High School. “There are so many great people and ideas.” The Bodular retails for $130.

Business Horizons Industry A

New Form of Transportation Eliminates Traffic Jams (A)

Industry A working hard

Industry A working hard

Diana Sagastizado

What are the odds that in the course of 15 minutes an old microwave would morph into a cockpit to a motor for personal helicopter named the Rotor Mobile? When industry A initially started building their product, during the junk challenge the first idea was brought up by an incoming junior Jake Kurt, of Independence High School. His idea was to make the microwave into a fire proof safe with its own ventilation. Once that was brought up another idea was born. To make a portable one-seater transportation device that was more time efficient and more convenient than a regular car. Members of the industry got to work. They started off by connecting a pipe to a tire, putting a chair on top of a microwave, transforming CD’s into headlights, and adding cooled cup holder.

Duct tape sure did become their best friend when it came to putting it all together. As this innovation was undertaken the team came across an issue. The chair they were going to be using could not be a chair because it went against the only rule. An item cannot serve the function it was built for, but has to serve the function of something else. After hitting this dead end one of the team members paved a new pathway and shouted out, “The chair could be the cockpit of the helicopter!” and from then it was a go. They all started suggesting collaborative ideas, working together and creating the framework to which their product would be based.

A few days after the junk challenge the project has changed in various ways. Not only are they trying to make the product smaller, durable and safe but also are trying to make it “fresh, spiffy and convenient for the everyday person,” as Gavin Tierney a senior from Pella said. The targeted audience for the Rotor Mobile is younger public and those who want to save money and time. As their slogan says, “Put time back in people’s pockets.”

Industry A working hard and planning

Industry A working hard and planning

Senior and Product Manager Joseph Pietrocini added, “It would have a cult following for sure. Grab a lot of young people’s ears and the people who do not like to waste time and save money.”

As a team, the members of Industry A have become more comfortable and open to sharing ideas. When asked the question concerning teamwork and collaboration Joseph Pietrocini said, “We all have different ideas and strengths so that makes us a better team. Some people are good at this and some at that which makes working together a lot easier. Every day we become closer and get better at understanding and cooperating with each other.” The teamwork and connection this group portray has made it easier for them to complete their to-do list.

Acknowledging and taking time to fix their errors has helped them progress into a better working team. Valuing communication and showcasing their creativity has helped the Rotor Mobile evolve into a better product. “We have high expectations for our product which demands everyone to use their all, which lead to a high-quality outcome,” Pietrocini said.

Industry C at Business Horizons

Do-It-All Garden Invention Makes Lives Easier (C)

Gavin Powell

During Business Horizon’s annual battle royale of the Junk Game where each manufacturing industry fought to grab vital pieces of equipment to make a profitable machine, one industry stuck out from the others. Industry C created a new and unique way to garden and improve homes one garden at a time. It was named Garden Ease, which as the name suggests, allows for easier and more efficient gardening for plant lovers everywhere.

The group originally created a machine called the Harvester, a creation meant to collect and mine resources for agricultural or economical purposes. The group had some initial challenges  with communication skills within the first 48 hours of Business Horizons, but is now moving along smoothly and efficiently. Industry C is the only group to pick an agriculturally based machine.

The change to Garden Ease instead of the original Harvester concept came after a realization that gardening is a much easier trade to market in, as opposed to resource mining.  Garden Ease weeds, tills, fertilizes, seeds, and even waters gardens. The Garden Ease is also completely autonomous, meaning it’s remote controlled. The futuristic build of Garden Ease is revolutionary and attractive to buyers and investors. The buying price of the Garden Ease is $999.00.

During the Junk Game, led by David Williamson, Industry C had the most trouble communicating. However this is to be expected early on in Business Horizons. Teagan Vander Waal, an Industry C engineer, said, “The whole group really improved communication-wise near the end of the game. I feel that we really worked well together and didn’t really need a leader.”

Industry B holding a phone of Grant. Photo Credit: Eric Scrivner

Industry B, Putting Their Skills to the Test (B)

Grace Purvis

Going into the Junk Game, Industry B had no strategy. They saw what they liked, and they grabbed it. Initially, their items consisted of a long hose, a pool pump, a flat screen tv, a coffee can, and several other objects. Through the “generosity” of four other industries, they received a metallic blue, micro My Little Pony backpack, a dirty air filter, a microwave, and a biology textbook. Using the astounding duct tape skills of Dallas Davis and abounding creativity from all members, they created the Nanogram.

Pictured above is the original Nanogram.

 The Nanogram is an educational nanny for children when their parents aren’t home. The pool pump became the body and its hose arms had the ability to clean all messes. The pony backpack turned into the friendly face. The long hose wrapped around the base of the microwave, making the Nanogram corner free and completely childproof. It also comes with a remote (formerly a broken calculator) that can be used from anywhere in the world.

Spokespeople Alexandra Herrera and Darrel Saina gave a pitch highlighting the key points of the Nanogram and its price of $999 – for the home model that is.

As of late Monday afternoon, the Nanogram is no more. Now it’s the Sam! Style Me. The Sam! Style Me, will be debuting at New York Fashion Week this fall. This machine is a state of the art hair styler, it does your makeup, and creates outfits tailored just for your individual look.

Pictured above is the Sam! Style Me.

It customizes the clothing and beauty looks to your own personal style. The Sam! Style Me, can suggest new clothes for you and even buy your outfits with its enhanced artificial intelligence technology. This same friendly AI gives encouragement for the outfit you’re wearing.

“This is the new Alexa” team member Kate Landhuis said. “It gives you a ton of hype on your outfits.”

There is also a free app you can download that controls the machine. This app allows you to purchase and rent clothes picked just for you. The Sam! Style Me. retails for 3 payments of $199. It can be purchased online by emailing samstyleme@gmail.com or by calling 1-800-SAM-STYL.

Business Horizons Junk game

What are you going to do with all that junk?

Diana Sagastizado

Ten tables full of junk, 55 students with the objective of changing all that scrap heap into a captivating treasure trove. On Sunday, July 15 the students of the 2018 Business Horizons (BH) class gathered together to create their very own product out of various worn out everyday objects. The production challenge also known as the “junk challenge” is a fast passed, creativity exploration that emphasizes teamwork, problem solving, and imagination.

At the beginning of BH, each student was assigned to an industry to whom each individual would remain a part of the remainder of the week. The concept of the game was simple: create a product as an industry, construct it using junk parts and tape, and sell it. The only rule being the object cannot be used as for its original intended purpose.

David Williamson helps students

David Williamson helps students. Photo credit: Sydney Peterson

David Williamson, the creator and director of the junk challenge asked for each industry to pick two representatives to come to the middle tables and pick two random objects. He continued with asking them to pick two different people and make selection based on how they feel, not how they look. He then proceeded by telling them to pick the heaviest object they find and the lightest. After a few more rounds of this pattern he asked the students to smell items, find something that had absolutely no odor, and something that had a distinct odor. Many of the students were surprised and felt really odd sniffing random stuff on the tables, but as Williamson said “Being plugged into the nose is also crucial when designing a product.”

After the chaotic scenery of choosing the part the students got to work. Around the room you could hear many ideas being brought out and creativity flourishing. Teamwork and collaboration were very vivid among the group of individuals. As each person would grab a part and say “This microwave could be the engine to our personal flying car!” After time was up each student had to pick a spokesperson to go up and try and sell the product to the audience. Uniqueness and creativity were projected throughout each presentation having various inventions, from an ejecting personal flying transportation device to a mini portable hot lunch maker.

That night these nine industries knew what they were going to do with all that junk. They were going to create the framework of an amazing product that they were to polish the rest of the week with the goal to captivate consumers’ minds.